Edited 1 times. Last edit by Rafa Ferrer on 28th October 2015 1:18pm 1Sign inorRegisterto rate and replyNicholas Lovell Founder, Gamesbrief5 years ago Paul, the rules about advertising to children have been in place for w very long time. I think they are broadly a good thing. This shouldn’t have come to a surprise to anyone.Although I note that it means that the ASA treat an promotion of your own stuff (I.e. Subscriptions or IAPs) will be treated as ads, and subject to the same rules. Which I think will still catch a few people out. 1Sign inorRegisterto rate and replyCurt Sampson Sofware Developer 0Sign inorRegisterto rate and replyJim Webb Executive Editor/Community Director, E-mpire Ltd. Co.5 years ago Seems like they may be working on it now or the traffic is bringing their servers down. Their web site is timing out. 5 years ago Craig: it’s because you want a lot of stuff. They simply need to get most things on sale at one point or another, and then you’ll find plenty of things to buy (and probably put on your pile of “games you’ll play one day”).I just noticed that I’ve passed 500 games owned on Steam. (Obviously most of these are unplayed.) I’m still going with the, “I’m just doing this to support the games industry” thing, along with a big dose of “it’s Humble Bundle’s fault!”, but this excuse is starting to smell of rotten fish…. 2Sign inorRegisterto rate and replyRafa Ferrer Localisation Manager, Red Comet Media5 years ago @John – I think that was just an ironic remark about how adults are sometimes as uneducated consumers as children. Which is spot on, but in any case it would mean we need more education as consumers to not get baited into buying all kinds of unnecesary crap, but nowhere did he suggest we need restrictions. 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. 5 years ago @Rafa: Thanks for that update.Although, it’s awesomely hi-larious that kids are correctly deemed gullible and willing to spend any money they get, so protections are needed to keep them “safe”. But when those kids grow up into mature folk who binge spend like drunken sailors on home shopping, infomercial and other useless junk they get baited into whipping out their own cards for… well, they’re on their own as “responsible” adults. Hah! Mind Candy branded non-compliant by ASA for “direct exhortations to children”Update: Mind Candy responds, issues with ASA have been resolved Rachel WeberSenior EditorWednesday 28th October 2015Share this article Recommend Tweet ShareUpdateA Mind Candy spokesperson has been in touch with GamesIndustry.biz today to explain the unfortunate situation with the ASA, placing the blame on overlooked emails. Mind Candy has now been removed from the ASA’s list of non-compliant online advertisers.”It turns out that there was a breakdown in communication and we didn’t see the emails pertaining to the issues they had with the site and therefore did not have any opportunity to rectify the problems before the notice was published.Now we have spoken to the ASA and found out where the problems lie we are correcting them and they will be taking down the notice.We take our responsibilities with regards to our fans, especially children, very seriously and would never knowingly ignore the ASA or any directives relating to our responsibilities.”Original storyThe UK’s Advertising Standards Authority has named Mind Candy, makers of the Moshi Monster franchise, as a “non-compliant online advertiser” after it failed to respond to or act on its ruling concerning marketing to minors. In August the ASA ruled that Moshi Monsters “presented children with direct exhortations to purchase membership subscriptions in breach of the CAP [Committees of Advertising Practice] Code.” Specifically there were issues with elements of advertising like the phrase”Join for Exclusive Member Benefits”, the prominent “Join” buttons, and the “Become a Member Now!” text aimed at children. “The ad must not appear again in the form complained about. We told Mind Candy Ltd to ensure that future ads did not state “JOIN NOW” or contain other direct exhortations to purchase membership subscriptions,” said the ASA August ruling.”A quick look at the Moshi Monsters website today suggests that these elements are still in place. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “In the absence of a response from Moshi Monsters, and in the continued presence of the imperative claims on the website, we took the decision on 27 October 2015 to place their company details on this section of the ASA website,” said the ASA. “These details shall remain in place until such time as Moshi Monsters has removed or appropriately amended the claims on the www.moshimonsters.com/membership website to ensure compliance with the CAP Code.”GamesIndustry.biz has reached out to Mind Candy for a response to the ASAs actions and will update this story if and when a statement is provided. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 7 hours agoEA Play Live set for July 22Formerly E3-adjacent event moves to take place a month and half after the ESA’s showBy Jeffrey Rousseau 9 hours agoLatest comments (11)Paul Johnson Managing Director / Lead code monkey, Rubicon Development5 years ago What’s the actual problem being addressed by this?I presume we’ve not yet gone so far as to make it illegal to sell stuff to children, given all the bloody christmas toy ads apperaring on TV since september. So how come Mind Candy are suddenly the bad guys for selling their stuff? Edited 1 times. Last edit by Paul Johnson on 28th October 2015 1:57pm 2Sign inorRegisterto rate and replyGreg Wilcox Creator, Destroy All Fanboys! 3Sign inorRegisterto rate and replyGreg Wilcox Creator, Destroy All Fanboys! 4Sign inorRegisterto rate and replyRafa Ferrer Localisation Manager, Red Comet Media5 years ago Just for handiness, these are the rulings they have allegedly infringed:1.3 Marketing communications must be prepared with a sense of responsibility to consumers and to society.5.4.2 [Marketing communications addressed to or targeted directly at children] must not include a direct exhortation to children to buy an advertised product or persuade their parents or other adults to buy an advertised product for them.5.5 Marketing communications that contain a direct exhortation to buy a product via a direct-response mechanism must not be directly targeted at children. Direct-response mechanisms are those that allow consumers to place orders without face-to-face contact with the [email protected] the other hand… if it said “Join Now – Go Get Your Parents’ Credit Card!”, that might be the way to at least be more honest. ;DNot on their watch! They did cover that too:5.4.1 must not actively encourage children to make a nuisance of themselves to parents or others and must not undermine parental authorityI agree that children are much more likely to get misled into buying stuff than an adult, and through much simpler marketing tactics, and -whether you agree or not with the validity and effectiveness of the ruling- it seems the best way they found to prevent this is to forbid direct orders (as in “buy! join!”, etc.) to kids, but honest question from a mobile marketing illiterate… How do you do it without getting blacklisted? Or are you supposed not to target kids specifically, at all? 5 years ago From a redacted ASA training video:„Dad! After careful examining the patterns of interaction in that video game you gave me, I requisition an extension of my credit line to use consumption as a gateway to increase the efficiency of dopamine production in my brain leading to what outside observers might call a happy childhood. This is also likely to cause a 2.5% increase of longterm happiness within our family unit.“„Ok, Son, but have you calculated those figures against the desired level of patience you are conditioning yourself to? I don’t want the game to interfere with that“.„I have Dad and since I will delay the actual purchase to after dinner it will not be a problem as long as my liquidity situation improves in the next 10 minutes.“„Son, I’m proud of you. Here you go“. 2Sign inorRegisterto rate and replyCraig Page El Presidente, Awesome Enterprises5 years ago I wish the ASA could protect me from Steam sales. How is Valve so good at knowing what I want, then putting it on sale? 0Sign inorRegisterto rate and replyKlaus Preisinger Freelance Writing 5 years ago I’d venture a guess that in TV ads geared to kids, those kids still need to ask/beg/be good to get those toys because it’s the parents or other adults that buy them. Online in a game situation, I’d gather that same kid can click on something and join up without realizing there’s a lot more to it than just clicking on a button.On the other hand… if it said “Join Now – Go Get Your Parents’ Credit Card!”, that might be the way to at least be more honest. ;D 0Sign inorRegisterto rate and replyShow all comments (11)Paul Johnson Managing Director / Lead code monkey, Rubicon Development5 years agoOn the other hand… if it said “Join Now – Go Get Your Parents’ Credit Card!”, that might be the way to at least be more honest. ;DBut that’s it though isn’t it. Minors shouldn’t have credit cards and you can’t use pocket money, so begging the parents is the only option. Unless the parents have been grossly irresponsible.
Developers and publishers: Co-op or PvP?Insomniac’s Ryan Schneider continues the studio’s series on developer-supported marketing with tips for how to maximize publisher relationshipsRyan SchneiderTuesday 20th February 2018Share this article Recommend Tweet ShareCompanies in this articleInsomniac GamesThe following article is the second in a mini-series on developer-supported games marketing by Insomniac Games’ in-house marketing and community team. The first piece in the series, Media Training for Beginners, ran last month.In my initial 2003 interview to fill a newly created marketing and communications director position at Insomniac Games, I told our then HR director I felt under-qualified for the role.Probably not the best way to impress a talent evaluator, right? Especially since a developer-side marketing position like this was quite rare in the console games industry at that time. See, I figured a videogames marketing job like this one required an MBA degree – which I did not possess.What I’ve learned 14 years later is that the most valuable diploma would be for Diplomacy – followed closely by a degree in Hustle-ology (do they teach those in B-school?). I’ve learned these lessons working in the marketing, PR and community trenches with dozens of colleagues spanning several publishers ranging from Sony, Microsoft and Electronic Arts through Oculus, GameStop’s GameTrust group and Kongregate. That’s one of the many benefits that come with working at an independent games studio; you see how the marketing lifecycle works across the industry, and via different hardware platforms.In thinking about distilling these experiences into actionable advice, it became apparent that mastering ‘hard skills’ such as marketing plan development and execution are not what matters most when looking to optimize your relationship with your game publisher. No, it’s developing a knack for where and how your team can provide value to your publishing partner. And then collaborating day in and day out so your publisher comes to trust you as an indispensable partner that meaningfully contributes to the bottom-line success of your game.First, let’s back up. There’s some stuff to unpack in that sentence, “developing a knack for where and how your team can provide value to your publishing partner.” I’d like to dissect it to provide better insight on why and how this is so important.Partner, Not ClientThe most important word in that sentence above is partner. It’s easy and perhaps tempting to adopt a client mindset, where the expectation is set that the developer focuses on making the game and the publisher is responsible for marketing it. After all, you’re working with a publisher to provide a service through applying a skillset you may not possess, right? Plus, you’ve got that game to develop. But this mindset is not helpful for either developer or publisher.Fortunately, much has improved in our developer-publisher marketing relationships in the last several years, and I believe both entities better appreciate the value each has to offer. Publishers would likely acknowledge that devs know their game the best, and therefore should be actively involved in all facets of how it’s portrayed publicly. And I’m sure developers would agree that along with providing critical marketing budget for a wider range of activities, publishers typically have a broader perspective when it comes to market viability, along with the power to amplify access to your game at key points during a PR or marketing campaign. Combining the strengths of each through a tight partnership allows for the publisher to represent a game in its best light, at the right moments, while a publisher’s insights can help the developer make more informed choices about the kind of game it’s making.Insomniac and Sony co-sponsored a Ratchet & Clank 15th Anniversary exhibit at Gallery Nucleus last year.When a developer instead adopts a client-centric approach, it’s depriving itself of the opportunity to understand how to market its own games, which in today’s self-publishing friendly world is a missed opportunity. Worse, this mindset could extend further by the developer failing to think of itself as bearing responsibility for helping market its own games. If you’re an independent developer, that’s an especially risky proposition. Aside from the quality of your games and the reputation you’ve earned on that journey, I believe your biggest marketing asset is the fanbase you hopefully are cultivating from game to game. Nobody can speak to and with that fanbase more authentically than you, the developer. It’s a huge missed opportunity not to activate that fanbase because “that’s the publisher’s job.”Finally, in a client mindset, you’re potentially giving up your right to participate in the marketing process. When you view yourself as a partner, you’re likely to have a better opportunity to influence marketing creative choices that might otherwise veer too far away from the core premise of your game. There have been a few instances over the years where Insomniac has weighed in on creative that felt off-the-mark for our games. To be fair, we haven’t always been successful in influencing publisher-driven marketing decisions. But our ability to contribute more meaningfully to those conversations has greatly increased over time. In some instances, we’ve been able to propose campaigns that a publisher has actively supported, including activities to support the 10th and 15th anniversary of Ratchet & Clank, for example, along with the high concept that became “SunsetTV” in Sunset Overdrive.So how do we collectively work toward those winning ideas? That’s the next step in our sentence deconstruction project, “where and how your team can provide value…”Building ValueBefore we can build value with publisher marketing and PR teams, it’s important to realize first how much value the dev team can generate already. For example, nobody is in better position to create beautiful, vital assets to support digital and video campaigns like a developer. We know the best spots and moments to focus on in the game, and have the expertise to use our dev kits to skillfully do it. These assets can become the lynchpin for any marketing campaign, and the better your team is at producing creative, the more opportunity you’ll have to directly shape how that creative is used.”The better your team is at producing creative, the more opportunity you’ll have to directly shape how that creative is used” At Insomniac, we take all our own screenshots, and produce our own game trailers (minus any full-CG work). We’ve produced dev diary videos, created key art, and even a wide range of character renders. This saves a publisher budget that can be re-applied elsewhere to support your campaign, along with occasional frustration correcting third-party work. We have a five-person internal marketing team (including myself) spanning two studios to accomplish all this and more, but it wasn’t always the case. Over a period of years, we saw how much more we could boost our game marketing through content creation, and it became a strategic investment to grow our capabilities.Can there be drawbacks to this approach? It’s possible. For example, you may encounter internal overhead costs supporting game marketing that might not be considered in budget. I believe that’s a justifiable cost for the opportunity to meaningfully contribute to the game’s marketing campaign. There’s obviously a time investment too that can be steep when it comes to opportunity cost versus production. But I’d argue that the larger the time commitment required for a particular issue, the more important it is to get just right for the good of the marketing campaign.Insomniac’s Twitch show is just one way the studio leverages its fan base to bolster the publisher’s marketing efforts.Of course, demonstrating value doesn’t end with creating external assets. We’ve learned over the years that promoting the production team’s work can be equally important. For example, if the dev team is completing an important milestone, why not create a video that summarizes the highlights, so it can be passed throughout the publishing organization? That creates excitement among people who might not see your game regularly and can help drive discussions that may ultimately increase sales forecasts. That could positively affect your marketing budget too. Win-win.Another simple way to add value is by being prepared, flexible and hungry to participate as a spokesperson or demo rockstar at the multitude of global marketing events that may occur throughout the campaign. We train several folks to be ready at a moment’s notice to demo parts of the game and talk about key aspects, not including tapping our own marketing team resources. This extends the reach of the publishing team and is especially effective in ensuring that the most knowledgeable people are speaking on behalf of the game at all times.Finally, building your own fan community–especially as an independent developer–is a surefire way to bring value to the publisher partnership. When you cultivate an engaged group of people who have a special relationship with the development studio, it means your team is best suited to communicate with them and cross-share material from the publisher. Being able to cross-promote across unique audiences expands potential market share, which can become a long-term asset that publishers covet as you work to secure new game deals. Developers also can often provide faster and more accurate on-the-ground intelligence about how the community is reacting to the information released, which can aid in guiding the overall marketing/PR campaign. It’s vital though to cross-check your community efforts with the publisher to optimize communication and avoid conflicting or competing messages.”Developing a knack…”We’ve addressed the importance of a partner-focused mindset and different ways to provide tangible value. But what if you could do more than that? What if you could help your publisher conquer vexing industry marketing challenges?Development studios, especially independent ones, have a unique advantage over most publishers in that it’s often easier for smaller-sized teams to nimbly capitalize on emerging industry trends. We’ve taken this to heart at Insomniac in several ways over the last few years. In 2004, we began cultivating our own fan community and produced what may have been Sony’s first developer-driven console community fan events to support PS2-era Ratchet & Clank games. A few years later, we began creating our own content beyond trailers, such as the Full Moon Show podcasts, collaborating with our publisher again to leverage how we could use owned content as a PR tool. In addition to creating a weekly in-game broadcast for Sunset Overdrive supported by Microsoft, we’ve recently worked closely with our publishing partner Oculus on how to pioneer mixed reality marketing for VR games. Now, we’re focused on becoming one of the first AAA game developers to stream content almost daily through our Insomniac Live show.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games How did these ideas come about? There’s no magic here. We observed news and trends from our industry and others, as well as areas where the games industry at large was still in a discovery phase. We layered that knowledge with a desire to constantly expand the Insomniac brand. We can do that best when we’re helping our publishers tackle fresh challenges. Fifteen years ago, that meant breaking the wall between console game creators and fans. Ten years ago, that meant transitioning to become content creators amidst a massive enthusiast news consolidation. Two years ago, that meant learning how to showcase VR to the masses who haven’t yet experienced it. Now, publishers and developers alike are fine-tuning their strategies to best to work with influencers and live-streaming personalities.What marketing and PR challenges can your development team help solve?How will your dev team influence the future of games marketing?Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesInsomniac re-casts Peter Parker’s face model in Spider-Man RemasteredBen Jordan to replace John Bubniak due to closer resemblance with voice actor Yuri LowenthalBy Rebekah Valentine 7 months agoSpider-Man Remastered won’t get physical PS5 releasePS4 save files from Marvel’s Spider-Man also won’t carry over to the PS5 versionBy Marie Dealessandri 7 months agoLatest comments (1)Elliot Jones Assistant Manager, Rogue Factor3 years ago I really enjoyed this article. As someone who has been on the retail side of gaming for 15 years, and has moved into development/producing for the last 9 months, this has really helped. Major high five. 1Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now.
ShareTweetShareShareEmail 1 Comment Pingback: KLART: Montpellier värvar talangfullt brödrapar – handbollskanalen 1 Comment Related Items: Leave a Reply Cancel replyYour email address will not be published.Comment Name Email Website Save my name, email, and website in this browser for the next time I comment. ShareTweetShareShareEmailCommentsOne of the most ambitious European teams, the VELUX EHF Champions League winner from 2003, French Montpellier Handball, trying to built future on international background of his roster. One of the hottest projects from the future coming from Italy. The 17-years old Italian brothers, Marco and Simone Mengon, signed three-years contrac with the famous club.Boys playing on left back and playmaker positions. Their domestic team was Pallamano Pressano.
WORLD HANDBALL PLAYMAKER 2020? Telekom Veszprem “cut” 25% of salaries Related Items:Petar Nenadic, Veszprem handball Recommended for you Veszprem win in Ukraine, Nenadic scores 10! Click to comment ShareTweetShareShareEmail ShareTweetShareShareEmailCommentsSerbian playmaker, one of the best European players in the last few years, Petar Nenadic, talked with Zika Bogdanovic in #stayathome podcast of Balkan-Handball.com about his career and plans.Veszprem is one of the biggest institutions in Hungary and in the world of handball. Pressure always exist, a lot of money is invested in the club for many years. Unfortunately, Gyor won five finals, Veszprem have lost, but I am sure that we will witness a moment, when at the end my club will win the title. The last season could finish amazingly good after bad start. However, Veszprem isn’t only team who has a pressure of winning the Champions League – said Nenadic who played at RK Crvena zvezda, Algeciras, Barca Lassa (2007-2008), Pick Szeged (2008-2010), TT Holstebro (2010-12), Wisla Plock (2012-2014) and Fuchse Berlin (2014-2017), before he open chapter in Veszprem Arena on January 2018.I hope that Veszprem will be the last destination in my career. I don’t think to come back as a player to the place where I began – RK Crvena zvezda Belgrade. Maybe in some other role, but not as a player – said the 34-years old playmaker who has valid contract with Veszprem until 2022. Leave a Reply Cancel replyYour email address will not be published.Comment Name Email Website Save my name, email, and website in this browser for the next time I comment.
Scania Financial Services has been approved for accreditation as a lender for the Coronavirus Business Interruption Loan Scheme (CBILS) by the British Business Bank.Under the Scheme, Scania Financial Services will be able to provide asset finance solutions to SMEs within the transport industry that have seen revenue and cashflow disrupted by the coronavirus COVID-19 outbreak.Through CBILS, lenders can provide facilities of up to £5m. Scania Financial Services says that coach and bus operators are a key focus for its CBILS activity.All operators can apply to Scania Financial Services for a CBILS loan. They do not have to be existing Scania customers.Says Scania Financial Services Managing Director Alan Rhodes: “Our ambition is to continue to support UK coach and bus operations with a wide variety of products and solutions, thereby providing additional support to businesses within the industry.“This, we understand, will become increasingly important as the economy starts to rebuild and grow after the current coronavirus COVID-19 situation. We strongly believe that what we can provide through CBILS will be of benefit to customers during this difficult time.”
“Lars Faaborg-Andersen undermines Israeli sovereignty and ignores Israeli law. He is behind the illegal construction near Highway 1 in order to create facts on the ground, territorial continuity for a future terrorist state,” the video said.Israel considers such EU-funded construction illegal. Israeli Foreign Ministry spokesperson Emmanuel Nahshon said in a statement that Israel “condemns the disrespectful treatment of the European Union ambassador.” The Israeli foreign ministry has condemned a video made by a group of settlers that depicts EU ambassador Lars Faaborg-Andersen wearing a Hannibal Lecter mask and accuses him of trying to establish a “terror state.”The video, which was posted on Facebook on Sunday, shows Faaborg-Andersen as the cannibal from the 1991 film “The Silence of the Lambs.”The video was made by the settler group Jerusalem Periphery Forum that supports the end of EU aid funding to Palestinian camps. The group said that Faaborg-Andersen was behind the construction and said that he “must be restrained.”
The Action Network specializes in providing sports betting insights/analytics and is a content partner with NASCAR. Check out more NASCAR betting analysis here.The second race of the 2020 NASCAR Cup Series takes place today at Las Vegas Motor Speedway (LVMS). Unlike last weekend’s Daytona 500, where longshots provide plenty of value, this weekend’s race is all about the favorites.Let’s take a look at the winners of the Las Vegas race since 2013, which encompasses the Gen-6 era of NASCAR (Note: since 2018 there have been two races per year at LVMS):As you can see see, it’s taken a top-five regular season driver to win at Las Vegas. It looks a bit more lenient when you move to the full-season finish, but that’s because of how NASCAR’s playoff system works. With only 10 races, and multiple playoff elimination rounds since 2014, the smaller sample size means one or two bad finishes can make a driver’s season look a lot worse than it actually was.To boil this down to a single point: it’s unlikely a driver who isn’t a top season-long performer wins.Looking to bet NASCAR? Check out BetMGM. Get up to a $500 risk-free bet at BetMGM today or see more offers and reviews for the best online sportsbooks.The bad news? Most of the top season-long drivers have very short odds to win, and aren’t worth betting. So how do we find value in the face of this information? The answer lies in uncertainty. This is the second race of the 2020 season, after all.Here are two drivers whose odds are depressed relative to their championship potential.Martin Truex Jr. +1000Truex is one of the championship favorites, with odds anywhere from +400 to +600 pretty much industry-wide. Likewise, his odds to win today’s race range from as low as +560 at FanDuel to this number which you can find at Caesars properties in Las Vegas. Truex is +700 at PointsBet and DraftKings.That’s a huge discount relative to his season-long expectations. And despite Toyota’s struggles this weekend, with every single Joe Gibbs driver failing inspection prior to opening practice thus forcing them to miss 15 minutes of practice time, there are reasons to be optimistic.Truex has 11 wins in 36 races at the representative 1.5-mile tracks (that excludes Atlanta and Homestead) since he joined Toyota in 2016. That’s over a 30% win rate in a fairly large sample size! Additionally, he’s finished in the top six of the regular season point standings in each of those four years.His practice times weren’t amazing, but none of the Toyota drivers’ times were. Notably, he was equal to, or better than, teammate Kyle Busch in every long-run metric in final practice. Busch is a +450 race favorite at Caesars, and a +650 bet to win at his most generous odds at FanDuel. I’d bet Truex down to +750, so keep an eye out for the best number.Kyle Larson +1200Larson’s price to win the Pennzoil is equal to, or shorter than his championship odds across the industry. The one exception I’ve found is at William Hill, where he’s 12-1 to win the race, but 10-1 to win the title. This 12-1 race-winning line is also the most generous number I’ve found in Vegas or elsewhere.If you read my DFS piece, you’ll see why I like Larson as a potential race-dominator, and dominance translates to wins. If Larson performs at an elite level this year — which is certainly well within his range of outcomes — that means it could all start with Las Vegas. His impressive consistency in final practice is a positive sign, as well as Chevy’s overall strong showing in Happy Hour.We’re going for thin value here among one of the favorites, because betting longshots is not a very profitable venture at LVMS. Larson has value down to +1100.
The 7-year-old girl was fatally shot in the head while standing on the sidewalk at her grandmother’s house during a Fourth of July party around 7 p.m. in the Austin neighborhood, police said. Chicago police officers investigate the scene of a deadly shooting where a 7-year-old girl and a man were fatally shot in Chicago on Sunday, July 5, 2020. At least a dozen people were killed in Chicago over the Fourth of July weekend, police said. Scores of people were shot and wounded. (Armando L. Sanchez/Chicago Tribune via AP) The mayor added: “As a city, we must wrap our arms around our youth so they understand there’s a future for them that isn’t wrapped up in gun violence.” Suspects got out of a car and began shooting, police said. No one has been arrested. CHICAGO (AP) – At least 13 people, including a 7-year-old girl at a family party and a teenage boy, were killed in Chicago over the Fourth of July weekend, police said. At least 59 others were shot and wounded. A 32-year-old man was injured in the shooting and was in fair condition. The Chicago Sun-Times, citing police, said that seven of those injured in shootings were minors. Four others were injured; one was in critical condition and the other three were in fair condition, Ahern said. The four attackers fled the scene. No one was arrested. “Tonight, a 7-year-old girl in Austin joined a list of teenagers and children whose hopes and dreams were ended by the barrel of a gun,” Mayor Lori Lightfoot said on Twitter late Saturday. At least 59 others shot and wounded In response to violence that has occurred since Memorial Day weekend, police said they would have 1,200 extra officers on the streets for this holiday weekend. Chicago police officers investigate the scene of a deadly shooting where a 7-year-old girl and a man were fatally shot in Chicago on Sunday, July 5, 2020. At least a dozen people were killed in Chicago over the Fourth of July weekend, police said. Scores of people were shot and wounded. (Armando L. Sanchez/Chicago Tribune via AP) The shootings this weekend that killed young people followed tragedy the weekend before when victims included a 1-year-old boy riding in a car with his mother and a 10-year-old girl who was inside her home when a bullet fired a block away pierced a window and struck her in the head as she sat on a couch. In one shooting, just before midnight Saturday, four males opened fire on a large gathering in the street in the Englewood neighborhood, police spokesman Tom Ahern said. Two males died at the scene and two more, including a 14-year-old boy, died at a hospital, Ahern said. All contents © copyright 2020 The Associated Press. All rights reserved.
AddThis Sharing ButtonsShare to FacebookFacebookFacebookShare to TwitterTwitterTwitterShare to EmailEmailEmailShare to RedditRedditRedditShare to MoreAddThisMoreTwo determined little girls are rallying thousands of people to sign a petition demanding that Burger King and McDonald’s stop giving away free plastic toys – and they have almost met their goal of half a million signatures.With the help of their mother, 9-year-old Ella and 7-year-old Caitlin Wood started an online Change.org petition in order to persuade the fast food giants to do away with the wasteful toys that come with Happy Meals and Junior Meals.Since launching the petition, the youngsters have garnered over 350,000 signatures of their 500,000 goal – and the call to action has already accumulated further support from adults and children alike. “We’ve been learning all about the environment at school and the problem of plastic. It made us very sad to see how plastic harms wildlife and pollutes the ocean, and we want to change this,” reads the petition. “That’s why we want Burger King and McDonald’s to think of the environment and stop giving plastic toys with their kids meals.CHECK OUT: Another Victory Against Plastic – These Water Brands Will Soon Be Packaged in Aluminum Cans“We like to go to eat at Burger King and McDonald’s, but children only play with the plastic toys they give us for a few minutes before they get thrown away and harm animals and pollute the sea. We want anything they give us to be sustainable so we can protect the planet for us and for future generations,” they continued.In addition to the girls making a compelling argument, the amount of signatures on the petition almost doubled after reporters with the BBC 1’s “War on Plastic” followed the determined young activists to the McDonald’s headquarters in order to hand-deliver the petition.Since the little girls’ story started being picked up by international news outlets, Burger King and McDonald’s have both emailed statements to CNBC detailing their plans for making their free toys more sustainable.(WATCH the powerful BBC coverage below) – Photo by BBC1Be Sure And Share The Inspiring Story With Your Friends On Social Media…AddThis Sharing ButtonsShare to FacebookFacebookFacebookShare to TwitterTwitterTwitterShare to EmailEmailEmailShare to RedditRedditRedditShare to MoreAddThisMore